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New Tutorial: Master Advanced Sudoku Techniques

New Tutorial: Master Advanced Sudoku Techniques

Visualize the logic of Skyscraper, 2-String Kite, and Turbot Fish (X-Chain).

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Today's Sudoku

28 February 2026

 

Ten Box Sudoku

  • The diagram is a toroid; some of the 3×3 regions don't end at the right (lower) edge of the diagram but continue at the left (upper) edge of the diagram.
Ten Box Sudoku

Ten Box Sudoku

  • The diagram is a toroid; some of the 3×3 regions don't end at the right (lower) edge of the diagram but continue at the left (upper) edge of the diagram.

 

Fortress Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • If a shaded cell and a white cell are adjacent then the digit in the shaded cell is greater.
Fortress Sudoku

Fortress Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • If a shaded cell and a white cell are adjacent then the digit in the shaded cell is greater.

 

Answer 8 sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A dot between two cells indicates that the result of at least one of the basic operations (addition, subtraction, multiplication, division) of the numbers in these two cells is 8. Is the dot missing, no one of the basic operations results in an 8.
Answer 8 sudoku

Answer 8 sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A dot between two cells indicates that the result of at least one of the basic operations (addition, subtraction, multiplication, division) of the numbers in these two cells is 8. Is the dot missing, no one of the basic operations results in an 8.

 

Ten-Eleven Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A dot between two cells indicates that the sum of the numbers in these cells is 10 or 11. If no dot between two cells the sum of the numbers in these cells must not be 10 or 11.
Ten-Eleven Sudoku

Ten-Eleven Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A dot between two cells indicates that the sum of the numbers in these cells is 10 or 11. If no dot between two cells the sum of the numbers in these cells must not be 10 or 11.

 

Thermo Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Some thermometer shapes are placed in the grid. Digits are strictly increasing from the round bulb of the thermometer to each flat end.
Thermo Sudoku

Thermo Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Some thermometer shapes are placed in the grid. Digits are strictly increasing from the round bulb of the thermometer to each flat end.

 

Arrow Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • The sum of the digits along the path of each arrow equals the digit in the circled cell. Digits may repeat within an arrow shape.
Arrow Sudoku

Arrow Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • The sum of the digits along the path of each arrow equals the digit in the circled cell. Digits may repeat within an arrow shape.

 

Cupid Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • An arrow in a cell indicates that the number in this cell is repeated at least once in the direction the arrow points to.
Cupid Sudoku

Cupid Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • An arrow in a cell indicates that the number in this cell is repeated at least once in the direction the arrow points to.

 

Sum Frame Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Digits outside the grid indicate the sum of the first 3 digits in the corresponding direction.
Sum Frame Sudoku

Sum Frame Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Digits outside the grid indicate the sum of the first 3 digits in the corresponding direction.

 

Ten Box Sudoku

  • The diagram is a toroid; some of the 3×3 regions don't end at the right (lower) edge of the diagram but continue at the left (upper) edge of the diagram.
Ten Box Sudoku

Ten Box Sudoku

  • The diagram is a toroid; some of the 3×3 regions don't end at the right (lower) edge of the diagram but continue at the left (upper) edge of the diagram.

 

Edge Difference Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number at the edge of the diagram indicates the difference between the first and the last number in the corresponding row or column.
Edge Difference Sudoku

Edge Difference Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number at the edge of the diagram indicates the difference between the first and the last number in the corresponding row or column.

 

Ten-Eleven Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A dot between two cells indicates that the sum of the numbers in these cells is 10 or 11. If no dot between two cells the sum of the numbers in these cells must not be 10 or 11.
Ten-Eleven Sudoku

Ten-Eleven Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A dot between two cells indicates that the sum of the numbers in these cells is 10 or 11. If no dot between two cells the sum of the numbers in these cells must not be 10 or 11.

 

Thermo Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Some thermometer shapes are placed in the grid. Digits are strictly increasing from the round bulb of the thermometer to each flat end.
Thermo Sudoku

Thermo Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Some thermometer shapes are placed in the grid. Digits are strictly increasing from the round bulb of the thermometer to each flat end.

 

Anti Knight Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • The same numbers are not chess-knight move connected.
Anti Knight Sudoku

Anti Knight Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • The same numbers are not chess-knight move connected.

 

147 Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Cells with circles must contain digits 1-2-3, cells with squares must contain digits 4-5-6, blank cells must contains digits 7-8-9.
147 Sudoku

147 Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Cells with circles must contain digits 1-2-3, cells with squares must contain digits 4-5-6, blank cells must contains digits 7-8-9.

 

Hybrid Sudoku ( X Sums + Greater Than )

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
  • Digits have to be place in accordance with the “greater than” signs.
Hybrid Sudoku ( X Sums + Greater Than )

Hybrid Sudoku ( X Sums + Greater Than )

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
  • Digits have to be place in accordance with the “greater than” signs.

 

Battenburg Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given. A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type. All possible dots are marked.
Battenburg Sudoku

Battenburg Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given. A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type. All possible dots are marked.

 

Fortress Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • If a shaded cell and a white cell are adjacent then the digit in the shaded cell is greater.
Fortress Sudoku

Fortress Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • If a shaded cell and a white cell are adjacent then the digit in the shaded cell is greater.

 

Palindrome Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Digits along each line read the same from both directions.
Palindrome Sudoku

Palindrome Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Digits along each line read the same from both directions.

 

X Sums Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
X Sums Sudoku

X Sums Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.

 

Battenburg Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given. A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type. All possible dots are marked.
Battenburg Sudoku

Battenburg Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given. A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type. All possible dots are marked.