Daily Sudoku
17-January-2024
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Numbers in the red circle are not allowed appears in four squares which is nearby the intersection of row and column red circles.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Numbers in the red circle are not allowed appears in four squares which is nearby the intersection of row and column red circles.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A dot between two cells indicates that the digits in the two cells form a double digit square number in the reading direction. there are no square numbers marked by a dot.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A dot between two cells indicates that the digits in the two cells form a double digit square number in the reading direction. there are no square numbers marked by a dot.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- There are some dots between cells. The numbers on each side of a dot must always be consecutive. Not all possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- There are some dots between cells. The numbers on each side of a dot must always be consecutive. Not all possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- There are some dots between cells. The numbers on each side of a dot must always be consecutive. Not all possible dots are marked.
- Digits outside the grid indicate the sum of the first 3 digits in the corresponding direction.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- There are some dots between cells. The numbers on each side of a dot must always be consecutive. Not all possible dots are marked.
- Digits outside the grid indicate the sum of the first 3 digits in the corresponding direction.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Digits outside the grid indicate the sum of the first 3 digits in the corresponding direction.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Digits outside the grid indicate the sum of the first 3 digits in the corresponding direction.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Digits do not repeat along the marked diagonals.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Digits do not repeat along the marked diagonals.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The number in a cell with an arrow must not be repeated in a cell the arrow points to.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The number in a cell with an arrow must not be repeated in a cell the arrow points to.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- One of the numbers in the four cells around a dot is the num of the other three numbers.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- One of the numbers in the four cells around a dot is the num of the other three numbers.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each set of four digits in the intersection of two lines indicates the digits that have to be placed in the four adjacent cells.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each set of four digits in the intersection of two lines indicates the digits that have to be placed in the four adjacent cells.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number at the intersection of four cells is the sum of digits in those four cells.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number at the intersection of four cells is the sum of digits in those four cells.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given.
A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type.
All possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given.
A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type.
All possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A number in a squared cell indicates how many different numbers the four diagonally adjacent cells contain. A number in a circled cell indicates how many different numbers the eight orthogonally and diagonally adjacent cells contain.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A number in a squared cell indicates how many different numbers the four diagonally adjacent cells contain. A number in a circled cell indicates how many different numbers the eight orthogonally and diagonally adjacent cells contain.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A number between two cells indicates the product of the numbers in these cells. A number between four cells indicates the product between two diagonally adjacent cells, either top left + right bottom (\) or top right + bottom left (/).
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A number between two cells indicates the product of the numbers in these cells. A number between four cells indicates the product between two diagonally adjacent cells, either top left + right bottom (\) or top right + bottom left (/).
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The sum of the digits along the path of each arrow equals the digit in the circled cell. Digits may repeat within an arrow shape.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The sum of the digits along the path of each arrow equals the digit in the circled cell. Digits may repeat within an arrow shape.
- Follow classic sudoku rules.This puzzle consists of tow overlapping grids of classic sudoku.
- Follow classic sudoku rules.This puzzle consists of tow overlapping grids of classic sudoku.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A number in a squared cell indicates how many different numbers the four diagonally adjacent cells contain. A number in a circled cell indicates how many different numbers the eight orthogonally and diagonally adjacent cells contain.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A number in a squared cell indicates how many different numbers the four diagonally adjacent cells contain. A number in a circled cell indicates how many different numbers the eight orthogonally and diagonally adjacent cells contain.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A number in a squared cell indicates how many different numbers the four diagonally adjacent cells contain. A number in a circled cell indicates how many different numbers the eight orthogonally and diagonally adjacent cells contain.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A number in a squared cell indicates how many different numbers the four diagonally adjacent cells contain. A number in a circled cell indicates how many different numbers the eight orthogonally and diagonally adjacent cells contain.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- If absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is a half of digit in the neighbouring cell, then they are separated by black dot. The dot between 1 and 2 can be either white or black.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- If absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is a half of digit in the neighbouring cell, then they are separated by black dot. The dot between 1 and 2 can be either white or black.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given.
A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type.
All possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given.
A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type.
All possible dots are marked.