Daily Sudoku

22-August-2024

 

Skyscrapers Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Consider each number to be the height of a building. The numbers outside the grid indicate how many buildings can be seen when looking in that direction (taller buildings conceal smaller buildings behind them).
Skyscrapers Sudoku

Skyscrapers Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Consider each number to be the height of a building. The numbers outside the grid indicate how many buildings can be seen when looking in that direction (taller buildings conceal smaller buildings behind them).

 

No Touch Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Identical digits do not touch each other diagonally.
No Touch Sudoku

No Touch Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Identical digits do not touch each other diagonally.

 

Battenburg Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given. A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type. All possible dots are marked.
Battenburg Sudoku

Battenburg Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given. A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type. All possible dots are marked.

 

Little killer sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Numbers with arrows indicate sum of the numbers in each direction.
Little killer sudoku

Little killer sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Numbers with arrows indicate sum of the numbers in each direction.

 

Group Sum Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Each number at the intersection of four cells is the sum of digits in those four cells.
Group Sum Sudoku

Group Sum Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Each number at the intersection of four cells is the sum of digits in those four cells.

 

Sum Frame Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Digits outside the grid indicate the sum of the first 3 digits in the corresponding direction.
Sum Frame Sudoku

Sum Frame Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Digits outside the grid indicate the sum of the first 3 digits in the corresponding direction.

 

147 Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Cells with circles must contain digits 1-2-3, cells with squares must contain digits 4-5-6, blank cells must contains digits 7-8-9.
147 Sudoku

147 Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Cells with circles must contain digits 1-2-3, cells with squares must contain digits 4-5-6, blank cells must contains digits 7-8-9.

 

Mirror Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • The four corner boxes contain the same digit in symmetric positions about the centre.
Mirror Sudoku

Mirror Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • The four corner boxes contain the same digit in symmetric positions about the centre.

 

Group Sum Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Each number at the intersection of four cells is the sum of digits in those four cells.
Group Sum Sudoku

Group Sum Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Each number at the intersection of four cells is the sum of digits in those four cells.

 

Rossini Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.
Rossini Sudoku

Rossini Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

 

Skyscrapers Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Consider each number to be the height of a building. The numbers outside the grid indicate how many buildings can be seen when looking in that direction (taller buildings conceal smaller buildings behind them).
Skyscrapers Sudoku

Skyscrapers Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Consider each number to be the height of a building. The numbers outside the grid indicate how many buildings can be seen when looking in that direction (taller buildings conceal smaller buildings behind them).

 

Skyscrapers Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Consider each number to be the height of a building. The numbers outside the grid indicate how many buildings can be seen when looking in that direction (taller buildings conceal smaller buildings behind them).
Skyscrapers Sudoku

Skyscrapers Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Consider each number to be the height of a building. The numbers outside the grid indicate how many buildings can be seen when looking in that direction (taller buildings conceal smaller buildings behind them).

 

Staircase Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Rows and columns span across the gaps in the diagram.
Staircase Sudoku

Staircase Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Rows and columns span across the gaps in the diagram.

 

Duodoku

  • Follow classic sudoku rules.This puzzle consists of tow overlapping grids of classic sudoku.
Duodoku

Duodoku

  • Follow classic sudoku rules.This puzzle consists of tow overlapping grids of classic sudoku.

 

Maximin Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number at the edge of the diagram indicates the difference between the highest and the lowest number in the first three cells in the corresponding row or column.
Maximin Sudoku

Maximin Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number at the edge of the diagram indicates the difference between the highest and the lowest number in the first three cells in the corresponding row or column.

 

Neighbourship Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number in a squared cell indicates how many different numbers the four diagonally adjacent cells contain. A number in a circled cell indicates how many different numbers the eight orthogonally and diagonally adjacent cells contain.
Neighbourship Sudoku

Neighbourship Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number in a squared cell indicates how many different numbers the four diagonally adjacent cells contain. A number in a circled cell indicates how many different numbers the eight orthogonally and diagonally adjacent cells contain.

 

Staircase Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Rows and columns span across the gaps in the diagram.
Staircase Sudoku

Staircase Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • Rows and columns span across the gaps in the diagram.

 

Quotients Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number between two cells indicates the quotient of the numbers in these cells. A number between four cells indicates the quotient between two diagonally adjacent cells, either top left + right bottom (\) or top right + bottom left (/).
Quotients Sudoku

Quotients Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number between two cells indicates the quotient of the numbers in these cells. A number between four cells indicates the quotient between two diagonally adjacent cells, either top left + right bottom (\) or top right + bottom left (/).

 

Point To Next Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • If digit ‘n’ is placed in a cell with an arrow, digit ‘n+1’ must be placed in one of the cells pointed by the arrow.
Point To Next Sudoku

Point To Next Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • If digit ‘n’ is placed in a cell with an arrow, digit ‘n+1’ must be placed in one of the cells pointed by the arrow.

 

Edge Difference Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number at the edge of the diagram indicates the difference between the first and the last number in the corresponding row or column.
Edge Difference Sudoku

Edge Difference Sudoku

  • Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
  • A number at the edge of the diagram indicates the difference between the first and the last number in the corresponding row or column.

 

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