Daily Sudoku
6-April-2025
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A cross between two cells indicates that the product of the numbers in these cells is less than 10. A plus between two cells indicates that the sum of the numbers in these cells is less than 10. If the sum and product are less than 10, then there is a cross between these cells. If there is no sign between two cells, then both sum and product are at least 10.

- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A cross between two cells indicates that the product of the numbers in these cells is less than 10. A plus between two cells indicates that the sum of the numbers in these cells is less than 10. If the sum and product are less than 10, then there is a cross between these cells. If there is no sign between two cells, then both sum and product are at least 10.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given.
A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type.
All possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given.
A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type.
All possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
- There are some dots between cells. The numbers on each side of a dot must always be consecutive. All possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
- There are some dots between cells. The numbers on each side of a dot must always be consecutive. All possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Digits do not repeat along the marked diagonals.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Digits do not repeat along the marked diagonals.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Digits along each line are monotonically increasing or decreasing.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Digits along each line are monotonically increasing or decreasing.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Arrows and numbers outside gridding means how many different numbers in corresponding direction grid.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Arrows and numbers outside gridding means how many different numbers in corresponding direction grid.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Rows and columns span across the gaps in the diagram.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Rows and columns span across the gaps in the diagram.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Numbers in the red circle are not allowed appears in four squares which is nearby the intersection of row and column red circles.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Numbers in the red circle are not allowed appears in four squares which is nearby the intersection of row and column red circles.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number at the intersection of four cells is the sum of digits in those four cells.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number at the intersection of four cells is the sum of digits in those four cells.
- Follow classic sudoku rules.This puzzle consists of tow overlapping grids of classic sudoku.
- Follow classic sudoku rules.This puzzle consists of tow overlapping grids of classic sudoku.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A dot between two cells indicates that the digits in the two cells form a double digit square number in the reading direction. there are no square numbers marked by a dot.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- A dot between two cells indicates that the digits in the two cells form a double digit square number in the reading direction. there are no square numbers marked by a dot.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The number in a cell with an arrow indicates the distance to the cell with the number 9 in the direction the arrow points to.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The number in a cell with an arrow indicates the distance to the cell with the number 9 in the direction the arrow points to.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- If a shaded cell and a white cell are adjacent then the digit in the shaded cell is greater.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- If a shaded cell and a white cell are adjacent then the digit in the shaded cell is greater.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Numbers in the red circle are not allowed appears in four squares which is nearby the intersection of row and column red circles.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Numbers in the red circle are not allowed appears in four squares which is nearby the intersection of row and column red circles.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each number outside the grid is the sum of the first X numbers placed in the corresponding direction, where X is equal to the first number placed in that direction.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- If digit ‘n’ is placed in a cell with an arrow, digit ‘n+1’ must be placed in one of the cells pointed by the arrow.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- If digit ‘n’ is placed in a cell with an arrow, digit ‘n+1’ must be placed in one of the cells pointed by the arrow.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The number in a cell with an arrow must not be repeated in a cell the arrow points to.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The number in a cell with an arrow must not be repeated in a cell the arrow points to.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each set of four digits in the intersection of two lines indicates the digits that have to be placed in the four adjacent cells.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Each set of four digits in the intersection of two lines indicates the digits that have to be placed in the four adjacent cells.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The same numbers are not chess-knight move connected.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- The same numbers are not chess-knight move connected.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given.
A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type.
All possible dots are marked.
- Place a digit from 1 to 9 into each of the empty squares so that each digit appears exactly once in each of the rows, columns and the nine outlined 3x3 regions.
- Everywhere 2 odd and 2 even digits form a 2x2 checkerboard pattern, a Battenburg marking is given.
A checkerboard pattern is a 2x2 area of cells where the top-left and bottom-right cells are of one type and the top-right and bottom-left cells are of another type.
All possible dots are marked.